In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's undeniable that the creature-catching series is about as popular video games in existence. Pikachu is every bit as famous as Mickey Mouse, if not more so. The persistent excitement surrounding trading card values guarantees almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a few million copies. Even, unofficial Pokémon games go viral every year.
However in spite of that pervasiveness and fame, some Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Sure, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, a live stream dedicated to running the game 24/7. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
Given dozens of core games and derivative titles, it's probable that I omitted that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu